5 thoughts on “What is the use of COF? What are the consequences”
Robin
COF Index: COF Index refers to the situation where the game DNF [Dungeon and Warriors] often appears in the case of high -level characters with low -level characters to team out of the underground city. This situation will be balanced in DNF with the "Banding Index". When a high -level character with a low -level character brushing the map, if the highest level and minimum level difference is 7 levels, every time you enter a map, the brush index will grow. Calculate the index. The higher the brush index, the less experience you get. Teams of the teacher -apprentices or members of the same guild will not increase COF. 1. It is useless in the ACT1 version of the COF value. 2. The use of the COF value of the ACT2 version is very small. [It is said that it is too high to reduce the explosion rate accordingly. 3. It is not small in ACT3, but there are still methods to reduce, but it cannot be cleared, and this version is not good. (1). Decrease a little every level. (2). (3). The apprentice can be reduced. 4. Began to play a significant role in ACT5. When the COF index exceeds 5%, the experience and money obtained by the task decreased proportionally. 5. The COF index calculation method of the new profession "Dark Night Messenger" launched in ACT8 ignores other professional practice of "if there is only [Member] [Master] when the level is higher than the COF Index" when the level is higher than the level 7 " "As long as the teammate level is higher than the level 7, the COF index is increased" (this article is abolished after the end of the "Night Messenger Upgrade"). Third, COF --- CHINA OTAKU A happy ACG Forum I. COF --- Cry of Fear's famous FPS game "Half-Life". 5. COF --- Cradle of Filth-Filty Cradle, a famous black metal band. Detailed instructions for COF in DNF (Dungeon and Warriors): COF's calculation is actually a score problem in the team with COF. The fatigue consumed is the molecule of the score. In addition to the denominator, the denominator is the COF value. For example, you consume a total of 1,000 fatigue, of which 10 fatigue is produced in a COF team (10 rooms are brushed in the picture), then your COF is 10/10/10/10/10/10/10/10/10/10/10/10/ 1000, for 1% to why the upgrade will reduce the COF, because: 1, the denominator becomes larger, and the value is naturally smaller. Only when the COF is upgraded, the adverse effects of the COF will be refreshed: to be sure, the COF value will When you reach 5%, or above, you will reduce the experience and money of the same proportion of the task, such as the task reward of 10,000 gold coins, 20,000 experience, you COF is 10%, so you can only get 9000 gold coins and 18000 experience, the COF is below 5%, it is possible to reach all of all Whether the task reward is 60, the COF value is fixed: I infer the hypothesis, and I will reduce the assumptions in the future. I will rise to level 60 and spend 10,000 points of fatigue, of which 100 points are brought by people (with the COF team), then mine is my COF is 1%, because level 60 is the upper limit now, and the COF value will not be refreshed, so it will not be reduced. Then I brush the map and do tasks at level 60 early. Then when I opened 70, my COF would be refreshed when I rose to 61. It is about 0.5%, so if you want to reduce COF, it will consume more fatigue at level 60, and it will be reduced to 70 in the future!
If you and the level 7 higher than yourself, the copy of the dungeon will increase the COF index The experience you do after the index is higher, and the gold coins will become less. 1W experience and gold coins, now the COF index is high, can only get a few thousand) is also a problem
Not pure and beautiful, TX problem. The lower the better, the better, but 0 did not see something. One kind of furnishings will rise without long, maybe it will affect the explosion rate in the future
COF Index: COF Index refers to the situation where the game DNF [Dungeon and Warriors] often appears in the case of high -level characters with low -level characters to team out of the underground city. This situation will be balanced in DNF with the "Banding Index". When a high -level character with a low -level character brushing the map, if the highest level and minimum level difference is 7 levels, every time you enter a map, the brush index will grow. Calculate the index. The higher the brush index, the less experience you get. Teams of the teacher -apprentices or members of the same guild will not increase COF. 1. It is useless in the ACT1 version of the COF value. 2. The use of the COF value of the ACT2 version is very small. [It is said that it is too high to reduce the explosion rate accordingly. 3. It is not small in ACT3, but there are still methods to reduce, but it cannot be cleared, and this version is not good. (1). Decrease a little every level. (2). (3). The apprentice can be reduced. 4. Began to play a significant role in ACT5. When the COF index exceeds 5%, the experience and money obtained by the task decreased proportionally. 5. The COF index calculation method of the new profession "Dark Night Messenger" launched in ACT8 ignores other professional practice of "if there is only [Member] [Master] when the level is higher than the COF Index" when the level is higher than the level 7 " "As long as the teammate level is higher than the level 7, the COF index is increased" (this article is abolished after the end of the "Night Messenger Upgrade"). Third, COF --- CHINA OTAKU A happy ACG Forum I. COF --- Cry of Fear's famous FPS game "Half-Life". 5. COF --- Cradle of Filth-Filty Cradle, a famous black metal band. Detailed instructions for COF in DNF (Dungeon and Warriors): COF's calculation is actually a score problem in the team with COF. The fatigue consumed is the molecule of the score. In addition to the denominator, the denominator is the COF value. For example, you consume a total of 1,000 fatigue, of which 10 fatigue is produced in a COF team (10 rooms are brushed in the picture), then your COF is 10/10/10/10/10/10/10/10/10/10/10/10/ 1000, for 1% to why the upgrade will reduce the COF, because: 1, the denominator becomes larger, and the value is naturally smaller. Only when the COF is upgraded, the adverse effects of the COF will be refreshed: to be sure, the COF value will When you reach 5%, or above, you will reduce the experience and money of the same proportion of the task, such as the task reward of 10,000 gold coins, 20,000 experience, you COF is 10%, so you can only get 9000 gold coins and 18000 experience, the COF is below 5%, it is possible to reach all of all Whether the task reward is 60, the COF value is fixed: I infer the hypothesis, and I will reduce the assumptions in the future. I will rise to level 60 and spend 10,000 points of fatigue, of which 100 points are brought by people (with the COF team), then mine is my COF is 1%, because level 60 is the upper limit now, and the COF value will not be refreshed, so it will not be reduced. Then I brush the map and do tasks at level 60 early. Then when I opened 70, my COF would be refreshed when I rose to 61. It is about 0.5%, so if you want to reduce COF, it will consume more fatigue at level 60, and it will be reduced to 70 in the future!
The lower the better, the less reward experience to complete the task, and the decrease in the drop rate of items in the dungeon
If you and the level 7 higher than yourself, the copy of the dungeon will increase the COF index
The experience you do after the index is higher, and the gold coins will become less. 1W experience and gold coins, now the COF index is high, can only get a few thousand)
is also a problem
The experience obtained by task will be reduced due to COF
Not pure and beautiful, TX problem. The lower the better, the better, but 0 did not see something. One kind of furnishings will rise without long, maybe it will affect the explosion rate in the future